Could two wearables be superior to anything one? Carnegie Mellon University's Human-Computer Interaction Institute (HCII) will show some new research one week from now in which they exhibit a system went for augmenting the accessible screen space for smartwatch wearers by including an extra wearable in with the general mish-mash: a ring. Their smartwatch-ring wearable combo offers what they depict as "a novel detecting approach" — utilizing the conductivity of human skin with a specific end goal to track 2D finger touch co-ordinates continuously and turn the region of the body straightforwardly around the smartwatch into an intuitive, touch-following surface. The thought being that wearables like smartwatches can feel cramped and fiddly to cooperate with, given how little their screens should be to fit on the normal human wrist. The ring in addition to smartwatch methodology would permit a watch wearer to, for instance, run a finger down the back of their hand and after that swipe right to look through an on-screen list and select a thing. Alternately follow a letter on the back of their hand to easy route to a specific application or hush an approaching call. Offloading a portion of the essential on-screen taps and swipes onto the encompassing skin likewise liberates the screen from being obstructed by fingers — conceivably making for a predominant smartwatch application experience, for example, for diversions (the scientists utilize the case of playing Angry Birds in the above demo video).
Scott C. Waring